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Just_Irving
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Just_Irving


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Join date : 2011-09-12
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PostSubject: Background Thread   Background Thread EmptySat Jul 21, 2012 10:02 am

Here is where I'll put the overall campaign setting information.



Year Structure

There are ten (10) months in one year, each month composed of six (6) weeks, each week with seven (7) days, making one year sixty (60) weeks, or four hundred twenty (420) days. Age ranges and life expectancy have been adjusted by DM fiat.


Last edited by Just_Irving on Sun Sep 25, 2016 12:51 pm; edited 1 time in total
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Just_Irving
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Just_Irving


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PostSubject: Aaralynn   Background Thread EmptySat Jul 21, 2012 10:06 am

Aaralynn

-Money is in paper bills, called Pages, rather than Pieces. All Pages have a strips of the metal associated with it; Copper, Silver, Gold, & Platinum. The width of the strip is determined by the size of the bill; 1, 2, 5, 10, 20, 50, & 100. The strips run perpendicular to the width of the bill.

-Low-Magic World. Class levels in spell-casting base or prestige classes may not exceed 2/3 total class levels. (This includes Warlocks)

-Spells of level higher than 4 must be cast by multiple casters. 5th & 6th level require 2, 7th & 8th level require 3, & 9th level require 4. Spell Slots of level higher than 4 may be freely used by a single caster for the use of metamagic feats.

-Multipliers exist for Magic Items, based on their type.

Enhancement TypePrice Multiplier
Weapon / Armor Bonus +1, +2, +3x4
Weapon / Armor Quality of +X equivalent (i.e. frost, flaming, vicious, etc...)x6
All Other Magic Itemsx5


-In Class skills stay in class. Skills may be spent cross-class freely as long as they had at one point been class skills. i.e. a rogue that levels up in fighter may continue to increase their rogue skills with the 2+Int Mod skills allotted to a fighter. Also, skills that are originally spent cross-class become full skills if they become in class from a level in a class which has them as in class.

-Land of Ken Magic. Before Magic began to dissipate, magic users of Aaralynn were very adept at magical manipulation. All of the following apply to spellcasters whose training began prior to the degradation of magic in Aaralynn:

-Bonus spell slots higher than the highest spell slot granted by virtue of spellcasting class levels may be freely used as spells augmented by metamagic feats. For example, a 7th level caster that has access to 4th level spells and a relevant score of 20 may utilize their 1 bonus 5th level spell slot as a metamagic version of a spell of a level they may normally cast.

-Meta-Magic feats that would gain benefit from stacking, i.e. Empower, Extend, etc, may be stacked by increasing their spell slot level as would merit, and by spending another full-round action per extra slot level increased. For example, an empowered 3rd level spell requires a full round action & a 5th level spell slot, empowering it a second time would require a 7th level slot, & 3 full rounds of uninterrupted casting. The caster must remain stationary during this casting, but may still defend as normal.



-Gnomes have disappeared.

-Wolf-folk, Cat-folk, Leonin, & Kusawa are all present.


Last edited by Just_Irving on Tue Jun 30, 2015 3:10 am; edited 4 times in total
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PostSubject: The Former Rehevat Empire   Background Thread EmptySat Jul 21, 2012 10:23 am

The Former Rehevat Empire


-Magically Starved World. Class levels in spell-casting base or prestige classes may not exceed 1/5 total class levels.

-Spells of level higher than 1 must be cast by multiple casters. 2nd & 3rd level require 2, 4th & 5th level require 3,  6th & 7th level require 4, & 8th & 9th level require 5.


-Multipliers exist for Magic Items, based on their type.

Enhancement TypePrice Multiplier
Weapon / Armor Bonus +1, +2, +3x10
Weapon / Armor Quality of +X equivalent (i.e. frost, flaming, vicious, etc...)x14
All Other Magic Itemsx12

-Psionically Blessed Land. The Following attributes are applicable  to persons born in The Former Rehevat Empire after the destruction of The Western Plateaus.

Gain Wild Talent as Bonus Feat. 1 additional Power Point/Day per Hit Dice.

-The maximum number of power points usable in a single power is not limited by manifester level. Maximum number of Power Points is limited to Manifester Level + Ability  Modifier relevant to class. If two ability modifiers are applicable to class(es), only one counts.

-Aionis is found here. Properties: ????????????????????????????????????????????????????

-Gnomes have disappeared.
-Elves have all been racially exterminated or sold into slavery to the Schriemann Kingdom.
-Halflings have been captured and utilized as psionic batteries in both the desert and the Schriemann Mesas.


Keifel Desert

Platinum, Gold, Silver, & Copper are all in the form of bars with metal rods running vertical inside them called Plate rather than pieces. The size of the bar denotes it worth in relation. A plate's dimensions come in variables of 1'*2'*.5' (width*length*depth)

Water & other similar items all increase in price the further the distance from the Schriemann Kingdom in the east.

-Asherati, Crucians, Salt Mephits, & Sand Giants are all present.



Schriemann Kingdom Mesas

Platinum, Gold, Silver, & Copper are all in the form of rings simply called Ring rather than pieces. The radius of the ring reflects its worth. A ring's radius ranges from 3" to 15", as the monetary system revolves around Base 15 numbers. Rings are usually carried on a staff with a pewter loop at the top.


-Strict Social Caste: Rights are defined by your caste which is in turn often determined by race and is reflected in ones clothing. Names of each caste are regional and languages defined to each caste deal with topics and dealings of their caste.

Highest Caste is composed of Nobility, mostly racially Earth, Glass and Sand Mephits. Owners of land and highest orders of privilege. Language consists of pre-, suf-, dupli-, circum- and interfixes amidst grammar specific to region. The language is mainly used conversationally and formally between nobility concerning artistic merit, acquisitions, and fealty.

Second Caste is composed of Warriors, mainly composed of Orcs, Humans, and Dwarves. Dynasties of Warrior families and clans owe fealty to noble families. The highest group of this caste are the Psichonancents, a meritocratic military outfit that owes absolute allegiance to the King. Language consists mostly of terse utterances conveying orders, battle tactics and phrases derived from historical conflicts and figures.

Middle Caste is composed of Merchants and Artisans, composed of Orcs, Humans, and Half-Orcs. Dealers of goods, amenities and luxuries. Some are nomadic, others settled stationary in families. Language mainly used to facilitate business transactions and bartering agreements expediently. Spoken with accelerated cadence.

Lowest Caste is composed of Slaves and Laborers, composed of Humans, Half-Orcs, and some Elven Slaves. Workers working for subsistence, or owned as property. Language mainly derived from older Elven, used in spirituals.

Those who do not fall within these parameters such as most Elves, all Half-Elves, & Mephlings have no status or rights and are regarded as living garbage. No common language exists amidst them.


Glass Mephits, Earth Mephits, & Mephlings are all present.


Last edited by Just_Irving on Sun Sep 25, 2016 1:57 pm; edited 13 times in total
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PostSubject: Shuulmenth Tsuiho   Background Thread EmptyTue Oct 02, 2012 11:19 am

Shuulmenth Tsuiho

Gold Pieces are all miniature dragon sculptures called Zo. The type of dragon the statue resembles is based on the area of the land it is found in.


Applicable to persons in Jojora's Resistance Force:

All characters gain free feat: Dragon Foe :
+2 bonus on attack rolls vs. Dragons.
+2 bonus on Caster level checks to overcome a Dragon’s Spell Resistance.
Dragon are a –2 on saving throws against your spells, spell-like abilities, and supernatural abilities.

All characters have Tumble as an in class skill.

Due to being a part of Jojora's Resistance Force; which is filled with magic users, the pricing on magical items is altered based on the type of item. The Percentage listed is the percentage of the original price it is Not the discount to the price

Armor or Weapon Enhancement of +1, +2, etc...75%
Armor of Weapon Quality of +X Equivalent85%
Rings50%
Weapon Crystals80%
Arms, Feet, Hands95%
Tools90%
Shoulders, Throat80%

As per the consideration of epic spell levels dealing with acts of concentration they are treated as of equal level to 9 + (the spellcraft DC of the spell / 10, rounded down). So, a spell with a spellcraft DC of 24 is a 12th levell spell for concern of concentration (Not Spell Save DC), and a spell of DC 39 is a 13th level spell.



Side Note: since this is the setting of the Epic Level Campaign happens, I feel it necessary to note this:

Characters of "Monster Races" become effectively Epic Level character, and thus qualify for epic feats and take the epic attack bonus, save bonus, and epic class progression once their Character Level (i.e. Racial Hit Dice & Class Levels) reaches 21, not their Effective Character Level.

As Example; If playing a race with 10 Racial Hit Dice and a Level Adjustment of +7, although one reaches an effective character level with 4 class levels, they do not gain the Epic Bonuses until they have reached their 11th class level.

Long Story Short: Ignore Level Adjustment when determining when to gain Epic Progression.

By every Hit Dice above 21st, you gain +5% to the amount of damage needed to trigger Massive Damage Saves, i.e 21st: 55%, 22nd: 60%, 23rd: 65%, etc. At 30th Hit Dice, you become immune to death from massive damage.
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Just_Irving
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PostSubject: Wyruulanthea   Background Thread EmptyFri Sep 12, 2014 3:11 pm

Wyruulanthea

-Masters of Defensive Martial Arts: Upon Reaching 5th level, a character with the feat Improved Unarmed Strike gains a secondary Armor Class on top of their regular AC. if an attack would defeat their normal armor class, but would be less than their normal AC plus their Defensive Martial Arts AC, then they may make an opposed attack roll, using their highest Unarmed Attack Bonus.

If their attack roll does not meet or exceed their attacker's they take full damage, however if it does, then they only receive half damage from a light, or one handed weapon. Having the Feat Superior Unarmed Strike means that deflecting an opposed unarmed strike instead deals no damage. This ability has no effect on two handed weapons. The AC bonus is equal to 1/2*level + Wis Mod.

-Land of Inner Qi: Upon reaching 10th level, a character gains the ability to fly at 30' speed with average maneuverability.


Special Class: Bender

...I'll type it out later...
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